My fit has relatively low rep time because of that 100 MN AB, its stable with the AB + hardener + computer on or the Rep+Hardener+Computer on, but not both. Projectile turrets don’t use cap and have somewhat better ranges then hybrid turrets and better ammo choices hands down. They’re an afterthought, you are far better going artys or autocannons just for some minimal support for your drones or kill opponents drones. Now, going cheap, if you wanna fly a drone boat, forget the blasters. If I went 10 MN MWD I’d have way more PG / CPU leftover to optimize the crap out of it far more. Also, that’s not even topped out on DPS cause this clone I used for this screenie has all missile implants so wrong clone and the fit is 100 MN AB for PvE. FYI, this vexor has so much drone tracking that I kill most frigs using medium drones better then light drones and heavies vs cruisers better then mediums. Keeping the angular velocity below the 0.25 rad/s (whatever the old stat number was) that my tracking had.But it maybe too much for FW. So I’m not getting 100% chance to hit there ok so I mitigate that by My sig was 40, compared to 30-40 (unmodified) of my expected targets. Some of the scale representation of to hit chance v a targets signature that I have no idea about? I will learn the new system as apart from the numbers now mean way less than they ever did before the mechanics seem to be performing the same.Īs a systems guy this change really is devolving the process to a Dungeon and Dragon dice roll mechanism…Ģ00m AC II has a base stat of 315 (in Pyfa) now x 1000 to give me 315000… what the heck is that supposed to represent? Which stat do I have to compare that to so I can actually make an impact the outcome of hitting the target? If you can compare directly the stats you need to manage then you have a simpler system than an abstract number reference. I’m sure the OP will learn the new system.Īgain you are showing a lack of understanding here. It doesn’t matter in the end, what’s done is done. It does not directly tell me if my 425’s can track that frigate as we’re both maneuvering (we now use, “if I get down to this…”). While I agree the new number makes is very easy to compare guns. While I agree multiplying by 1000 or 100 is child’s play, I don’t have my x325 tables memorized. You couldn’t change your guns, nor your targets signature (since for most of it’s life Target painters were considered the most useless form of ew - now ecm has that title) so the old tracking number gave you instant feedback on the results of your actions - it’s why many of us have angular velocity selected as an overview column. By manual piloting, you were able to quickly see if you were lowering you’re targets angular velocity enough to allow your guns to track. Most of the time, of the three variables you can only change 1. The only number that changed is, that all turret signature was set to 40 000 and the tracking changed accordingly.įor small turrets, multiply your tracking by 1000.Īnd now you have your old tracking, which is completely useless but whatever.Īctually it’s not useless. Otherwise : nothing changed in the mechanism. Without the information of target signature, and your own turrets signature, the data you had were meaningless. While I assume the mechanics are basically the same it does mean that the cloud around what I have to match to get decent application is more confusing. But now with this single stat is feels more like ‘roll the D20 and compare against the targets THAC0’Īnyone got a simple explanation as all the stuff I’ve read is just making it more complicated to say a simple thing like, get in range, pick the right sized gun and don’t spin too fast! If my gun track at 2 rad/s and my target is travelling at 3 rad/s I’m very likely going to miss as my turrets just can’t keep up with them.ĭecent smart pilot could mitigate the main factors that cause then issues to maximise damage application/output. (think of shotgun v bean tin at 30m)Īnd tracking. Simple the small the weapon v the larger the target the more likely you will hit. optimal and falloff, we can measure and control those (to a certain extent depending on circumstance) What the heck is the tracking stat supposed to be now?Īre they trying to make EvE into space DnD?ģ main things would affect the chance to hit/do damage. The old system had the tracking stat in rad/s which I could directly map against my targets angular velocity as that is also rad/s. Recently came back after a few years break.
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